A physically accurate underwater fishing VR game, in which players move their arms to swim around a beautiful seascape, grab fish with their hands or shoot them with a harpoon gun, and catch blowfish to regain oxygen.
A calm, infinite boating simulator inspired by the video game Dredge, where players can explore a toon-stylized world with procedurally generated landscapes, biomes, and assets.
A mobile AR competitive sushi-making game where players compete to grab ingredients from a shared conveyer belt and put together the right ingredients for their order list.
Mini version of Minecraft, in which I personally implemented player physics with grid-marching collision detection, multi-threaded terrain generation, rivers with 2D L-systems, and an inventory, crafting, and chest system.
The world's first bullet hell rhythm game: players dance around waves of bullets and lasers as they attack the enemy, all while keeping in tune with the music for extra firepower.
A knockoff of Space Invaders with physics, ingredients, and bombs. Players destroy cheese barriers, throw knives to chop up ingredients, and explode them into their soup after storing up enough power, all while avoiding pepper attacks.