fish/fisher vr is an immersive VR game where you can play as a diver in a detailed underwater environment. The goal of the game is to catch fish and gain as many points as possible before oxygen runs out. Catching fish can be done by swimming near them and grabbing them yourself, or using a harpoon gun to shoot at them! Some fish are swim quickly and alone, so they're worth more points, and catching blowfish increases your oxygen supply.
This was my first time working with VR game development, and the project was accomplished with two other teammates. My responsibilities were heavily focused on the look of the game, including landscape creation, all the underwater effects, and asset management, as well as certain other gameplay elements like decreasing oxygen and the harpoon gun.