ui/ux

ui/ux

clearly

Figma, Unity, C#

Figma, Unity, C#

pitch presentation

As the semester project of a Human-Computer Interaction course, me and two other teammates founded Clearly, a mobile app designed to be an all-in-one solution to skincare. After months of user-centered designing and prototyping, including multiple lo-fi paper prototypes and multiple hi-fi Figma prototypes, as well as different iterations of a Unity implementation, we landed upon a UI design that is easy to use, aesthetically pleasing, and functional. Our contributions to the design process were mostly even, and I was responsible for all of the code implementation in Unity (barring the calendar function).

For a full details on our solution and in-depth design process, check out this blog post!​