overview
I created two highly stylized Unity shaders for a CIS 5660: Procedural Graphics homework, one intended to look like watercolor, and the other intended to look like ink comics. They both use Unity's Universal Render Pipeline (URP), as well as Unity Shader Graph and HLSL code.
For full details, check out the project's Github page.
features
The watercolor shader is more complex, and features the following shaders:
Fragment shader
specular lighting
rim lighting
textured shadows
cel shading
animated textures
noisy color textures
watercolor pooling edge darkening
Post-process shader
noisy, hand-drawn outlines
animated outlines
paper texture